![]() ![]() Ga can go to Teemo if you have an extra slot although Kindred is normally enough to keep him alive. Kennen items go to Voli - best Morello user in game. Remember to not greed 5 hellion buff and slowly replace units into the final comp above. HEIMER is not necessary, just a bonus as you rolldown. KING RAT TEEMO/SYNDRA+KARMA/GAREN/VOLI+HEIMER+IVERN/2 MYSTIC. If you make it to 9 your final comp will be: Teemo 2 is a win condition, you will be stable and can 9 after. You will lose a few rounds but should have enough up from win-streaking to greed to level 8 and the losses shouldn't be too bad.Īt level 8 dependent on hp and board strength, you can either fast 9 or if it is doomed roll it down and look for teemo. People will start hitting their 4 cost carries, don't panic. If you hit Velkoz take that as an out from this build. The aoe defensive spells work great with Hellions. Obvious Spellweavers are quite strong and give you abom angle with brand or can just hit Velkoz and pivot.ĥ Rats + Taric/Rell. The key to this comp is flexibility and adjusting based off what you hit.ĥ Rats + Spellweaver. Nouveaux items Spatule et Spatule dombre. If 2* Poppy, throw in a random knight e.t.c.ĥ rats + any units you hit, spellweaver, cavalier, knight. Leftovers for the rats scavenging in the trash: Shiv/JG/HoJ on Ziggs (Ziggs takes any ap slam or can item hold for velkoz) Morello/GA on kennen (GA/MORELLO on kennen 2* is an almost guaranteed win-streak through to level 8) You can also level at 2-3 to ensure win-streaking, riskier top 1 play make sure you're scouting on whether or not it is worth it. Make sure you level to 4 at 2-1 in order to begin your win-streak and remember these are rats who scavenge so you have to slam whatever item you can. ![]() If you open with early 3 Hellions + any 2 starred unit. You will accomplish this through aggressive leveling and protecting your win streak. The general concept of Hellions is to play strong board, 3/5 devil rats, slam items and win-streak in order to fast 8/9 dependent on game state. Disclaimer: Build is stolen from Korean servers like a true rat. Well look no further, we are the win-streaking hellion RATS. Are you sick of the casino gameplay with the level 7 4-1 rolldown? ![]() So, I figured I'd throw my two cents in.Hey all. Like I said, I'm no expert, and I'm only S3, but I also enjoy the little Hellions. Generally itemizing Kennan and Ziggs early, then transferring Ziggs' items to Teemo when I hit one. My ideal final team, at level 8, has been all hellions except Ziggs, plus Ivern, Volibear, and Heimerdinger. Build a Team Comp Buff Ziggs - hellion Ideal Team Comp In the early game, dont level in order to save up gold.Before wolwes, begin rolling for your 3 star units. This team comp is updated to patch 11.9 and is a potential way for you to build your team in Teamfight Tactics. I try to keep the 50 gold, but if things get dire (Usually around 20 life or so), I'll blow econ and do a desperation rolldown. Buff ziggs - Hellion is a TFT team comp created and maintained by Bolling. Then, I spend all extra on levelling until level 8. So, here's what I usually do: I try for a 3 Hellion, 2 Knight, plus Syndra early game, and don't spend at all until 3-2, then I'll roll down to nothing, followed by again not spending at all until 50 gold. Who knows.Īnyway, I can't say anything about a "correct" way to do it, and I'm definitely not an expert, but I do like the trait and enjoy playing it. At my rank, it's really one extreme or the other, it seems. I just played four Hellion games at Silver III, and went 7, 1, 2, and 8. If you get a teemo, use either Ivern or Syndra with him. If I remember the numbers correctly ziggs deal 450 magic damage to one target and teemo deal 140 damage four times that being area damage (and teemo will get a buff next patch). A 1* teemo is stronger than a 3* ziggs, don't be afraid to sell your ziggs. Use small sinergies to fill your board (skirmisher is strong early on, trade it for five hellions, then at lvl 6 use spellweaver) frontline should be positioned so that Kled loses his shield then a stoneplate Poppy tanks a lot. I find Statikk to be mandatory is the comp. Items can be forged, found and combined together to create some of the most potent ways to absolutely decimate an enemy’s entire team composition. Random tips I can think of: Try and get blue buff+deathcap for ziggs and shadow morello for kennen. Team Fight Tactics is a game with an immense focus on items and the way these items function. This will be a little easier to do next patch because units reroll chance will be adjusted. You should look for a 3* ziggs and one tank, don't overcommit to getting all 1-cost 3*. Also, slow roll your gold at this point, it's never worth to rush here). I think the only proper scenario for a full-hellion game is when that tactic works at level 5 (right after the golems, as you do. ![]()
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